Face Off Season 10

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Face Off Season 10 Episode 14: The Big Finale Part 2 “Sinister Showdown”

Published April 14, 2016 by rmpixie

The second part of the finale had the artists tweaking their makeups to suit what the directors needed.  Walter and Melissa didn’t have too much more to do, but Rob would have to redo his makeups from scratch.  They had very little time left, but a visit from their loved ones helped spur them on.  Walter’s wife, Melissa’s hubby and son, and Rob’s parents gave them some much-needed support before they went full force to finish their makeups for their films.

The each arrived at the creepy mansion on the oilfield to shoot their scenes, and as noted in the previous post, Jason Blum would be on the reveal stage to help judge the final films and makeup.

Melissa finished her molds on set. She got Johnny to affix the appliances differently so they would hold up to the actor’s sweat.  Melissa bounced between makeups to get everything finished.  On set, the judges thought she hit the right notes for her director John Wynn.  He asked her to add a bit more sheen to the possessed makeup and make the demon eye more gooey.  She was happy with how the makeup turned out and thanked her “Team Badass” for their help.  The film was called Hellhole: The Possession and  the judges thought it was a cohesive makeup and liked the organic elements in the prosthetics.  Jason Blum thought her creativity with the cyclops demon was great and her director thought she did something really different with the concept.

Rob had a lot of work to do.  He needed Anna to do a more simple possession makeup and  he had to get rid of the demon’s horn to make the look more sleek; while Kaleb worked on new shoulder pieces.  On set he was terrified but excited.  Anna blended the prosthetics like a maniac, and Rob came up with a gag to make oil seep out of the demon’s eye.  He was happy with the end result, but was apprehensive about what his director Bryce McGuire would say.  Luckily, he only asked for dust on the demon and to keep the possessed makeup hair wet so the oil wouldn’t cake.  The judges liked the eye gag that worked really well, and Rob was happy with his team and thought it was the best creature he’d ever made.  Neville thought he gave them a classic demon that told the story, and they loved the possessed makeup for the J-horror feel.  Glenn thought Rob focused on the right things, and his director thought he was a stroke of genius.  The film, Hellhole: Dead Earth, took place in 1929, and impressed the judges. Ve also loved the horns that looked like a crown on the demon.

Walter was prepared and ready to get to the film set.  Mel made sure not to overdo the painting this time around, and they all focused on the many details to make the characters camera ready for director Ryan Spindell.  The judges loved the integrated vines in the possession makeup, and thought the demon looked “rad” under the lights.   Ve liked the demon’s boils on one of the biggest makeups on the show, and Neville thought they covered a lot of work.  In the film Hellhole: Dark Harvest, the demon looked great!

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The winner was Rob!  He was grateful for this life changing experience, and was happy to share the moment with his parents.  He walks away with a Fiat 500, $100,000 and a visit to one of Kryolan’s 85 international locations.

If you’d like to check out the films, click here. (Canadian fans will have to watch the full episode here, since the short films will play in the U.S. only…boo!!).

All the finalists were really talented and deserved to be there.  Congrats to Rob! Now we have to wait for the next season to see more crazy challenges and innovative makeups!

Face Off Season 10 Episode 13: The Big Finale Part 1: “Sinister Showdown”

Published April 7, 2016 by rmpixie

Season 10 would end with my kind of challenge!!  The 3 finalists found themselves in an oil field with a creepy looking house in the background.  It set the scene for the final challenge of the season.  McKenzie had special guest Jason Blum, creator of the production company Blumhouse that brought us all the latest horrors like The Purge and Insidious with her to bring them the challenge details.  They would have to create 2 characters to star in their own film. The film would be an adaptation of a short story taken from The Blumhouse Book of Nightmares: The Haunted City, a collection of short stories by writers, actors and directors like Eli Roth and Scott Derrickson.  The story, entitled “Hellhole” by Chris Denham, tells of a family that buys a house only to find that it’s a portal to Hell and that they have unleashed a demon.  The artists had to create a demon and a possessed family member according to a script from one of 3 new up-and-coming directors hand-picked for this challenge.  The artists would get a lighting and screen test, 2 helpers in the way of their former contestants, and  Jason Blum would also be a judge for the final looks in the film.  Another surprise was that Oscar-winning makeup artist Lois Burwell, one of the judges from season 7, would be there for the walk-through.

Rob picked Anna and Kaleb.  His script described a demon that came up from the oil fields.  The director, Bryce McGuire, wanted a molten, cracked and crusted skin on the demon.  Rob came up with a sun-baked demon and a possessed woman who would ooze oil.  He wanted to create a larger than life chest piece, face and cowl.  Anna would do the possession makeup and Rob would do the demon face. Lois warned him to avoid a leonine look to the nose and cheeks.  Rob was floundering a bit with the design of the face, but came up with a mole/rhino look that he was happy with.  He also wanted a unique horn shape that would add height.  Kaleb fabricated a back piece that looked like roots, and even though the mold stuck creating a huge split in the demon face, and the heavy cowl was making the demon face push forward, they came up with a great makeup.  During the screen test, Rob soon learned that his vision didn’t match the director’s.  Bryce wanted a paler, more powdery look, the horns placed further back on the head, and shovel-like hands.  He also wanted imbedded natural elements.  The possessed makeup was too extreme for him, and he wanted the possession to not manifest physically.  Um….sure.  Poor Rob had a tall order ahead of him and would have to do a whole new makeup.

Rob and his first demon draft,

Rob and his first demon draft.

 

 

Melissa had Yvonne and Johnny on her team.  Her script involved a cyclops-type demon so she wanted to make sure she didn’t recreate her last makeup and came up with a fleshy eye membrane instead of an actual eye.  She would be doing the face of the demon, Yvonne the demon cowl, and Johnny the possessed family member.  During the walk-through, they thought the possessed makeup was too subtle, and she had to shift his eye shape.  The demon needed a stronger jaw line, and they had to watch their time.  She let Johnny do the molds since that was his strength, and she created a diseased look emanating from the heart area for the possessed character.  She was stressed because they were running out of time. At the screen test, director John Wynn didn’t like the demon chest piece because it might look like he was lactating once the oil started to ooze.  He wanted oil oozing from the demon’s mouth and more redness in the eye area.  The possessed makeup needed more makeup on the shoulder and branches growing from his fingertips.  Melissa intended to step it up for a win.

Melissa and her demonic duo.

Melissa and her demonic duo.

 

 

Walter, Mel and Robert would avoid the typical demon look and create a simple possessed makeup.  Lois and Mr. Westmore suggested sculpting skin around the vines that would protrude from the possessed character’s face.  They loved the demon, but Lois advised him to pay attention to where the lighting would hit the makeup.  Walter went for an asymmetrical feel with vines on one side and a pumpkin like look on the other shoulder.  He created a set of teeth for his model and Robert used moss to cover edges and gave a great look to the demon.  Mel worked on the possessed makeup and although the edges were lifting on the face piece, they got the makeups to the soundstage.  Ryan Spindell seemed happy with the look but wanted the vines finished and Mr. Westmore suggested fixing spots on the nose and brow bone that reflected too much light.  Ryan also wanted to see more of the actor in the possessed makeup.  Walter was pleased that he didn’t have to redo the whole makeup.

Walter and his vined demons.

Walter and his vined demons.

 

 

All the artists had a lot of work to do before the final filming, and once again, Face Off left us hanging until the second part of the finale.  This is killing me!!

Face Off Season 10 Episode 12: Creatures from Skull Island!

Published March 31, 2016 by rmpixie

The final four artists had to pull out all the stops to make it to the finale, and this time, they would do it in the jungle.  They met in a green paradise with different dig sites surrounding them.  Their Spotlight Challenge would involve the legendary King Kong and his origins from Skull Island.  Executive producer for Universal Creative Mike West was their guest for the challenge intro because his newest project for Universal Orlando revolved around the giant simian.  Skull Island:  Reign of Kong, an interactive attraction where visitors get lost in an intense adventure and encounter different prehistoric species before they meet Kong would be the inspiration for the artists.  West explained that Skull Island was kept warm due to thermal winds, allowing prehistoric creatures to survive, evolve, and become more dangerous and intelligent.  Their challenge was to choose one creature from the dig sites and imagine how it would evolve if it had survived on Skull Island.  The winner of this challenge would get a trip for two to Universal Orlando Resorts and first dibs at a visit to Reign of Kong, as well be the first person picked for the finale.

Rob created an evolved V. Rex or Vastatosaurus, a giant dinosaur creature.  He made the evolved character smaller, adapting to the indigenous people to become a dinosaur/human hybrid.  He had trouble right from the start and felt the face was too cartoony.  He added teeth to cover a smiley mouth and give it a more fierce look.  Mr. Westmore told him to pick his detailing placements wisely.  He took a lot of time with the reptilian scales by drawing a grid and rounding out the edges of each little square.  It took a long time but he was happy with the result. He created a crocodile inspired back piece and had to work fast to save time, but quickly ran out when it came to painting.  He had to throw on hemp fibers to cover areas he didn’t paint and was panicked by the end of last looks.  I thought his head sculpt was amazing!  The judges thought so too, although they thought he should have covered the model’s shoulders and the paint should have enhanced the detailed sculpting.

Rob and his V. Rex

Rob and his V. Rex

 

 

Walter picked a bat-like creature called Terapusmordax.  He designed an evolved creature that had wings as well as arms for battle.  He added a lot of texture to the face and Mr. Westmore advised him to go tan with the colour and enhance it with lots of shading for a leathery look.  Walter fabricated wings, but broke a spring mechanism that would have made them unfold and had to settle for a static wing.  He used a thin layer of latex with holes in it for a war-worn look to the wing skin, and painted on veins.  The judges loved his character! They felt the facial forms were impressive, the paint job incorporated great tones, and he added great detail to the creature’s eyes.  They would have liked the wings to fold down, but they let that go because the character was definitely inspired by Skull Island.

Walter and his Terapusmordax

Walter and his Terapusmordax

 

 

Mel worked on a Decarnocimex .  It was an insect with a rounded exoskeleton.  She designed an upright hybrid with a hunched back.  She first came up with a multiple eyed creature, but Mr. Westmore felt it could look like a mask, so she started over again, using different bug references and geometrical shapes to map out the face.  She was also worried about fabrication, but with a little ingenuity and duct tape, she came up with a decent tail.  She pre-painted as much as she could, and used a crown to cover areas that were exposed.   The judges appreciated the amount of work she put into the character as well as the elegant look.  It was nice up close for them, and they loved the fabrication.

Mel and her Decarnocimex

Mel and her Decarnocimex

 

 

Melissa’s Arachnocidis or Arcachno-Claw, was a scavenger that set traps for food.  She wanted to go outside of her comfort zone and created mandibles in the face.  She made bumps in the face sculpt with pearls, and made sure every detail in the face sculpt was perfect before molding.  She fabricated pincers, chest armour, and mandibles, and did a ton of painting.  The judges loved the forms and paint job.  They felt there was a balance between fabrication and makeup, and it was a complete and aesthetically pleasing character.

Melissa and her Arachno-Claw

Melissa and her Arachno-Claw

 

 

The winner of this challenge and of the trip was Melissa!!  They loved her concept and felt it was the best realized character.  She was the first to get to the finale, and was really honoured.  She was also stoked to take her son to the Skull Island attraction.

The second person going to the finale was Walter.  His character was definitely of Skull Island stock and had some cool sculptural aspects.

The third person in the finale would be Rob for his incredibly detailed sculpting which is clearly his gift.

That meant Mel was going home.  The judges had a hard time picking her since she really delivered this challenge, and recognized her talent.  She felt privileged to be on the show and to have made it that far.

McKenzie would leave the 3 finalists in suspense, only revealing that there was something big in store next week with a special guest.  Bring on the finale!!

Face Off Season 10 Episode 11: “The Art of Warcraft”

Published March 24, 2016 by rmpixie

 

Attention all gamers!!  The World of Warcraft has arrived on Face Off!  The artists were excited about this one for sure.  The wildly popular game has a been a phenomenon for 100,000,000 people around the world, so it was only a matter of time for it to arrive as a challenge on the show.  To celebrate the feature film Warcraft base on the game coming out this Spring (on my birthday!), They had to adapt one of the Warcraft races as a character fit for a feature film.  The expert of all experts was there to check on their designs:  none other than the senior art director for the game, Chris Robinson.  Their guest judge on the reveal stage would be Robert Kazinsky, who plays Ogrim in the movie, and was also a professional gamer for a year, so he knew his stuff.

Mel picked a Troll.  She wasn’t familiar with the game, but wanted to prove to the judges that they made the right choice by giving her the one-time immunity.  She came up with a voodoo black magic troll.  She had a ton of hair questions for Chris, and he told her that trolls were proud of their hair.  Once she got her answers, she went on to mold hands for the troll.  She used Melissa’s hands who also got a set of molds for herself from the task.  Mel worked on a realistic but pointy nose and chin, and Mr. Westmore told her she was going in the right direction but needed more of a frown for character.  She worked really hard on laying bright red hair onto the cowl, and liked how it turned out.  The hands didn’t work the way she envisioned, so she ditched them, and just used gauze to wrap the model’s fingers for a 3-fingered look.   She felt good about the makeup and the judges loved the end result.  The profile impressed them, as well as the hair.  It was a fully realized character, and Rob thought it was so accurate, it could have walked out of the game.  Mel nailed the troll aesthetic and that put her in top looks.

Melissa picked a Worgen, who was a werewolf-like character.  She created a druid persona for the werewolf and was really stoked because she was familiar with the game.  She had to create more of a muzzle as instructed by Mr. Westmore, and was debating on the texture she needed on it so she wouldn’t overdo it.  She was plagued with problems as she worked on her hand sculpts.  They were a bit of a disaster, but she had to have something for the reveal stage.  The final character wasn’t what she had planned and she felt she had “blown it”.  The judges didn’t like what they saw.  Neville thought the jowl detail wasn’t accurate, and the paint wasn’t finished.  He did like the profile.  Glenn thought it was technically rough, including the feet and hands that looked amateurish.  Ve thought she needed more texture, and although Rob thought the snout needed work, he felt it was accurate for the game.  She was in bottom looks.

Walter chose a Draenei.  He went for a death knight and wanted to add tentacles.  Chris told him to avoid too much texture with them, and Mr. Westmore told him how to place them on the face.  He used cotton batting, weights and latex skin to make them.  He also made a tail and even tested it out on himself.  His paint job was really beautiful with a glowing pale blue highlighting the pale white skin.  The character was really good, and the judges loved it.  Rob thought it went beyond the challenge expectations with all the details.  This makeup put him in the top looks.

Yvonne’s Goblin was a problem for her.  Chris told her to pick a male or female character instead of combining the two, but she did add some masculine details.  Mr. Westmore told her to round out the face and make it sterner.  She pre-painted the cowl, and cut holes in it so the hair could come through in a mohawk.  That turned out well, but her paint job looked muddy.  The sheen on the paint made the makeup look synthetic to the judges, and Ve thought the colour looked like pea soup.  Rob thought it wasn’t gritty or dirty enough.  She was in bottom looks.

Rob picked a Tauren, or a bull-like creature.  He also had lots of trouble with his concept and sculpting.  He hated his cowl and bull face, but Mr. Westmore told him not to hold back and keep going with his direction.  He had trouble with his horn molds, and had to cast a broken horn three times before he got what he needed.  He had lots to do, but felt defeated and sure his character looked like a cow-man.  The judges loved it though!  Ve loved the muzzle sculpt, Rob liked the face, although he thought it wasn’t accurate because there was no ring in the nose.  Rob’s flawless execution put him in top looks.

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Walter won this challenge for the huge amount of work and nailing the challenge.  Yvonne would go home because her makeup had no believability.  They were sad to see her go, but knew with her talent she would go far.

Now we’re left with the remaining artists vying for a spot in the final.  Even though I though Yvonne had tons of talent and she should have been in the finale, these artists have all shown their skill and I can’t wait to see who makes it!

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