goblin

All posts tagged goblin

Face Off Season 10 Episode 11: “The Art of Warcraft”

Published March 24, 2016 by vfdpixie

 

Attention all gamers!!  The World of Warcraft has arrived on Face Off!  The artists were excited about this one for sure.  The wildly popular game has a been a phenomenon for 100,000,000 people around the world, so it was only a matter of time for it to arrive as a challenge on the show.  To celebrate the feature film Warcraft base on the game coming out this Spring (on my birthday!), They had to adapt one of the Warcraft races as a character fit for a feature film.  The expert of all experts was there to check on their designs:  none other than the senior art director for the game, Chris Robinson.  Their guest judge on the reveal stage would be Robert Kazinsky, who plays Ogrim in the movie, and was also a professional gamer for a year, so he knew his stuff.

Mel picked a Troll.  She wasn’t familiar with the game, but wanted to prove to the judges that they made the right choice by giving her the one-time immunity.  She came up with a voodoo black magic troll.  She had a ton of hair questions for Chris, and he told her that trolls were proud of their hair.  Once she got her answers, she went on to mold hands for the troll.  She used Melissa’s hands who also got a set of molds for herself from the task.  Mel worked on a realistic but pointy nose and chin, and Mr. Westmore told her she was going in the right direction but needed more of a frown for character.  She worked really hard on laying bright red hair onto the cowl, and liked how it turned out.  The hands didn’t work the way she envisioned, so she ditched them, and just used gauze to wrap the model’s fingers for a 3-fingered look.   She felt good about the makeup and the judges loved the end result.  The profile impressed them, as well as the hair.  It was a fully realized character, and Rob thought it was so accurate, it could have walked out of the game.  Mel nailed the troll aesthetic and that put her in top looks.

Melissa picked a Worgen, who was a werewolf-like character.  She created a druid persona for the werewolf and was really stoked because she was familiar with the game.  She had to create more of a muzzle as instructed by Mr. Westmore, and was debating on the texture she needed on it so she wouldn’t overdo it.  She was plagued with problems as she worked on her hand sculpts.  They were a bit of a disaster, but she had to have something for the reveal stage.  The final character wasn’t what she had planned and she felt she had “blown it”.  The judges didn’t like what they saw.  Neville thought the jowl detail wasn’t accurate, and the paint wasn’t finished.  He did like the profile.  Glenn thought it was technically rough, including the feet and hands that looked amateurish.  Ve thought she needed more texture, and although Rob thought the snout needed work, he felt it was accurate for the game.  She was in bottom looks.

Walter chose a Draenei.  He went for a death knight and wanted to add tentacles.  Chris told him to avoid too much texture with them, and Mr. Westmore told him how to place them on the face.  He used cotton batting, weights and latex skin to make them.  He also made a tail and even tested it out on himself.  His paint job was really beautiful with a glowing pale blue highlighting the pale white skin.  The character was really good, and the judges loved it.  Rob thought it went beyond the challenge expectations with all the details.  This makeup put him in the top looks.

Yvonne’s Goblin was a problem for her.  Chris told her to pick a male or female character instead of combining the two, but she did add some masculine details.  Mr. Westmore told her to round out the face and make it sterner.  She pre-painted the cowl, and cut holes in it so the hair could come through in a mohawk.  That turned out well, but her paint job looked muddy.  The sheen on the paint made the makeup look synthetic to the judges, and Ve thought the colour looked like pea soup.  Rob thought it wasn’t gritty or dirty enough.  She was in bottom looks.

Rob picked a Tauren, or a bull-like creature.  He also had lots of trouble with his concept and sculpting.  He hated his cowl and bull face, but Mr. Westmore told him not to hold back and keep going with his direction.  He had trouble with his horn molds, and had to cast a broken horn three times before he got what he needed.  He had lots to do, but felt defeated and sure his character looked like a cow-man.  The judges loved it though!  Ve loved the muzzle sculpt, Rob liked the face, although he thought it wasn’t accurate because there was no ring in the nose.  Rob’s flawless execution put him in top looks.

This slideshow requires JavaScript.

 

 

Walter won this challenge for the huge amount of work and nailing the challenge.  Yvonne would go home because her makeup had no believability.  They were sad to see her go, but knew with her talent she would go far.

Now we’re left with the remaining artists vying for a spot in the final.  Even though I though Yvonne had tons of talent and she should have been in the finale, these artists have all shown their skill and I can’t wait to see who makes it!

Face Off Season 7 Episode 10: Creature High

Published October 1, 2014 by vfdpixie

For the Spotlight Challenge this week, the artists headed back to high school!  Yuck!  My high school years were pretty crappy, but I did make some friends that I still keep in touch with to this day.  The artists shuddered at the though as well, but this challenge was also pretty unique.  Movies like Teen Wolf, Twilight and Harry Potter involved supernatural characters who still found it hard to be a high school student.  The challenge called for the artists to create a fantasy creature high school student that came from a certain high school clique.

Dina picked a Goblin Nerd.  She based her character off of her sister’s bad perm.  Mr. Westmore cautioned her to watch her details because they could end up looking witchy.  She sculpted large nerd glasses with clay and vaccuformed them to make a great prop.  Her makeup was so cute!  The character’s name was Meg Oblin, and she was a band nerd.  She had a band uniform, braces, and the bad perm as promised.  The judges loved the oversized sculpt and great details.  She was safe this week.

Drew created an Emo Faun.  His inspiration was the students he taught at the Tom Savini Makeup School.  He wanted to design a sad goth kid that hung out with emo kids with a touch of Glenn too!  He felt he needed to “bring it” because he was in the bottom last time, so he really focused on being precise.  I really like the hooves he made for the model’s hands out of L200.  His character’s name was Laurence “Devin” Faunda, and he looked great!  The judges loved the clean application and the faun nose.  Glenn loved that the character’s expression reminded him of a painting of Pan.  They all thought it was well done and loved the colour palette and forms.  This makeup put him in the top looks!

Rachael picked a Faun who was in the cheerleader clique.  Her intention was to go the mean but popular girl route.  Mr. Westmore didn’t like the mean look she was sculpting even thought that was what she was going for.  She sculpted horns and did a life cast of her model’s ears to sculpt faun ears, and also created a mold for the faun’s double joint in the calf.  During her application, she had to take a lot of time gluing her pieces down and thought the were too subtle.  She wondered if it was going to be enough.  In last looks, the horns proved to be too heavy so she had to scrap them.  This was hugely disappointing for her.  Courtney Faunda the mean cheerleader didn’t work.  I thought the details were way too subtle.  The judges didn’t like the rough texture and thought it was rough in general.  They thought the frown sculpt was demonic looking, and the faun ears that Glenn actually liked were hidden by hair.  The overly simplistic concept put her in the bottom looks.

Stella created an Emo Minotaur.  She chose to go with a female character and make an overweight goth cow.  Mr. Westmore told her to balance the weight in the overall look of the sculpt if she was going for the fat look.  I don’t know if I am too sensitive, but I felt the overweight cow character was a tad mean with shades of bully, but if she was embracing the horrors of high school, I guess it could fly?  Anyway, she worked on a fuller sculpt and had to scramble to get her mold done.  She let it cure outside in the sun, and hoped for the best.  It came out great, but she had to patch up a lot of air bubbles caused by steam from the heat as it cured.  This character was called Elizabeth Mino, and the judges liked the nose and elegant profile and shapes.  Stella was safe with this makeup.

Cig went for a Minotaur Nerd.  He wanted to go for a red-headed, “gingertaur” with acne.  Mr. Westmore told him to use a mix of colours to create freckled skin, and he used brown, yellow and red to get a natural look.  He also sculpted smaller adolescent horns out of foam and wire.  This was my favourite makeup.  Manny Minotaur was the ultimate nerd.  He had an “atomic wedgie” with his tightie whities hooked onto his horns, a runny nose and a milquetoast look on his face.  They judges thought this was the funniest makeup they had seen!  They loved the character, solid detailing and the consistent colour on the face and arms.  Glenn loved the character’s expression, and they also loved the forms of the nose, mouth and neck.  He was in the top.

Sasha got a Cyclops Cheerleader.  She wanted this girl to be mean, with lots of eyes (?!) and blue skin.  Sasha, Sasha, Sasha!  The Cyclops has one eye.  Mr. Westmore warned her about the multiple eyes because people wouldn’t understand the character.  She panicked a bit and did some sort of re-sculpt, but the character called Olivia Lids still had a row of eyes on the reveal stage.  I really hated this character.  Sasha was afraid the design wouldn’t reflect the challenge and she was right.  It looked more like an alien and that’s what the judges thought.  They said without the pom-poms, they wouldn’t know what it was.  Strange enough, she was safe.  I was not impressed.  I have seen other artists go home for a good design but not getting the challenge, so I am surprised that she is staying.  Sasha really does have four-leaf clovers up the wazoo.

George tackled a Goblin Jock.  He wanted his character to have a thick neck and a flat top hair cut.  Mr. Westmore told him to sculpt out the hair and not create a pointed head.  After he revamped the sculpt, he got more of a vision for the goblin.  He also created a mullet from an existing wig, and despite fixing the jaw, felt the final look was too blocky.  He also had to fix a blotch of red paint he smeared on the goblin’s face.  George was not happy with the makeup, and rightfully so.  It was too plain.  Even though Doug Oblin was Meg Oblin’s sibling, he was the polar opposite.  He lacked any pizzazz, and the judges didn’t understand the shapes.  They thought it needed secondary forms and it was too blocky.  It didn’t read as a goblin but more muppet as Lois observed, and she thought he needed more practice on eyebrows because these were terrible (as well as the ears).  He was in the bottom looks.

This week’s winner was Drew!!  They loved how the colour was blended on the face to guide the eye.  They also felt it was a professional makeup with a near perfect sculpt and told him it was a great time to step up his game.  I am torn with the person going home.  Rachael came to the end of the line because of her missing horns, bad paint and edges, and generally sub par makeup.  They emphasized how important a flawless application was for a subtle makeup which did not happen here.  I’m not sure this was wise, because I think she is a stronger artist than George, but if they are going solely on this particular challenge, it was the right choice.  George does have unique concepts, so hopefully he brushes up his skill to convey his ideas.

 

 

View From the Dark

Reviews and essays on genre film from a WOC perspective

Professor Chireau's Academic Hoodoo

a research blog on Africana Religions

Cinema Axis

Where All Things Film Converge

timwburke

burke –verb (used with object), burked, burk·ing. to murder, as by suffocation, so as to sell the corpse to medical science

The Daily Post

The Art and Craft of Blogging

grotesque ground

Promoting the grotesque in cinema and literature.

CURNBLOG

Movies, thoughts, thoughts about movies.

crazynonsensetalk

A ranting woman's mind

The Tyranny of Tradition

Lamentations and Jeremiads 25 Years After The End Of History

What Are You Doing Here?

A Black Woman's Life and Liberation in Heavy Metal

The WordPress.com Blog

The latest news on WordPress.com and the WordPress community.